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June 29th, 2009, 04:56 PM
#1
Inactive Member
Re: Abe's New CCG
Hello and welcome to my Dr. Who CCG game. This is my own creation after the debacle of the real Dr Who CCG circa 1996. I am not producing this for commercial gain, and all images, characters and concepts are copyright others. I wanted a game that better resembled the awesomeness of the TV show, so here it is.
You are The Doctor, or at least, you think you are. You know you look like him. You feel like him. You are him, you are sure of it!
There?s this other bloke who also thinks he?s The Doctor. Perhaps he is right and you are wrong. Perhaps it?s the other way around. Maybe you both are!
You each have acquired a TARDIS, have some friends, and have a few bases of operation. From there you can gather resources, allies, enemies, equipment and more in an attempt to force your foe to admit that you are the real Doctor. You are, right?
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June 29th, 2009, 06:44 PM
#2
HB Forum Owner
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June 29th, 2009, 07:22 PM
#3
Inactive Member
Re: Abe's New CCG
Card Distribution:
Initial Set:
Starting Boosters: 2 Manifestations of Doctor, 1 TARDIS, 3 Place - Planets that you can start with, 3 Allies that you can start with, 3 commons hostiles, 1 random common, 2 random uncommons - 15 cards.
Rarity :
F - Foundational. TARDISes, Doctors, and Starting Planets are not found in common slots in normal boosters, just Starting Boosters and the F slot.
C - Commons, U - Uncommon, R - Rare, CR - Celestial Rare
Booster - 10 Commons, 3 Uncommoncs, 1 R, 1 F but a 1 in 4 or 5 chance of a Celestial Rare instead.
The first three Expansions:
Attack of the Cybermen - A bunch of Cyber enemies, Cyber Actions, Cyber Planets, and more, as well as more cards in general.
The Time Lords - Introduces the ability to play other Time Lords besides the Doctor including Manifestations for Romana, The Rani, The Master, The Valeyard and more. Time Lords artifacts, places, and more included. The symbol on many cards is revealed in this set. Evil Time Lords can play certain Hostiles as Allies OR Hostiles since they are evil too.
The Dalek Invasion - Introduces even more Dalek cards, as well as the first TARDIS card since the 1st set, the DARDIS, plus more Dalek places, allies, etc. Also adds the Reality Bomb, which is you assemble and blow up, you can win.
Each set also adds keywords, and other cards from various adventures. For example, The Dalek Invasion and each subsequent set would add a few more Time Lord Manifestations that you can play.
A note on resources - The Build then use system here is my own, I haven;t seen it elsewhere. I'd have to playtest it to see if it works, but I like it. I also like the tension between building resources on a planet and having that planet Invade-able by opponents. It's like putting all of your eggs in one basket.
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June 29th, 2009, 07:50 PM
#4
Inactive Member
Re: Abe's New CCG
Species Abilities:
Some Species have special abilities and I'm not sure if I want to keyword them or not. For example, all Sontarans have:
Probic Vent - When this figure is in combat with an opponent with Clever, it loses Body Armor.
Daleks have:
Design Flaws - When this figure is in combat with an opponent with Clever, it loses Body Armor and takes double damage.
I'm not sure what else has what yet, but I could just keyword them to save space on the cards, or I could just keep it like that.
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June 29th, 2009, 09:57 PM
#5
Inactive Member
Re: Abe's New CCG
Canon:
For purposes of this game, the following are considered Canon Sources for cards:
The first series of Dr. Who, 1963-1989
The Dr. Who TV Movie, 1996
The second Dr. Who series, 2005-
K9 and Company, backdoor pilot, 1981
Torchwood, 2006-
Sarah Jane adventures, 2007-
The Infinite Quest, 2007
I have yet to make decisions about K-9, the new program not from the BBC but starring the Doctor's old pal. I also have not decided about the BBC flash and animated internet specials that were done before Dr. Who came back to air. There were several of those that were, at one time, considered canonical but now with the new TV< they have been placed in a state of hiatus.
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June 30th, 2009, 10:42 AM
#6
Inactive Member
Re: Abe's New CCG
I added a new keyword - Swarm. A card with Swarm can be included up to 5 of each in the deck instead of the normal 3.
Only three cards to have Swarm so far are Weevils, UNIT Troopers and Auton Mannequins.
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